Assembly3D is a collection of file-formats describing animated virtual 3D scenes with a focus on real-time use. This code project contains schemata, samples and tools for the individual formats.
Co-development with Michael Nischt at Deutsche Telekom AG Laboratories, Berlin.
This project was developed in the Human Interaction course at TU Berlin during winter term 2010/2011. The application uses the Kinect for user interaction. The user is able to draw by pointing into the Kinect camera.
This project is developed by avp::ptr in coorperation with plan b performance. With gps data collected day by day, we are exploring better ways of administrating and visualizing gps data. Some of the outcome was presented at the conference Movement in urban space in Leipzig and other exhibitions.
plan b's project website
The monday Walks
project at avp::ptr
The Monday Walks from lokijuhz on Vimeo.
Software development and maintanance for the project MishMashMe.
Improved color tracking software installation made with openFrameworks by implementing database binding for resources and other usability features.
MishMashMe from Mish MashMe on Vimeo
The “Follicular Lymphoma Evolution Reconstructor” is the implementation of the correspondent mathematic/statistic algorithm to calculate the most likely evolution of monoclonal operational taxonomic units (OTU) driven by somatic hypermutation.
Project site: link
Paint program where you draw your musical timeline, and put sampledots on it. Each color dot represents a sample.You can put many sampledots with the same color on the canvas. But SoundPainter does not play the samples itself. OSC messages are sent to a listening Application (e.g. Pure data, SuperCollider, Max/MSP), which plays the sound files.
Made with openFrameworks.
Project on github: link
Simple generic Sampler for playing samples triggered by OSC messages send by other applications. Intended to have an easy sampleplayer for interacting with interactive applications.
Project on github: link
SuperCollider Snippet bundle for Emacs.
Project on github: link
ToolsMenu. Extension class which provide menubar tweaks in SuperCollider3.
Project on github: link
Listening on Muxtape
Installation of Digital Puppetry, an interactive installation by Tine Papendick, at animation festival Cinekid.
ESMidi - Generating sounds with Evolutionary Strategies
Implementation of a Java tool for generating Midi values using evolutionary strategies. It is used together with a Software synthesizer which processes the generated midi values.


For a pdf version of the thesis, please contact me.
Small application for importing pictures into a sqlite3 database. Implemeted in C++ and JUCE Library with sqlite3x wrapper.
Implemetation of interactive Applications for the “Museum of Future” in Linz, Austria, using JUCE C++ Library.
Implementation of Eyetracker software using Tobii Eytracker SDK.
Physics demonstrator (University project)
Small application that demonstrates physics in computer games. Built with C++ and OGRE rendering engine.

Project on github: link
Scene Graph (University project)
Implementation of a scene graph api using OpenGL and C++.
Project on github: link
Bassn'drum - Synthsequencer (University project)
download
Film project about LoFi music in Berlin (German)